Bug when group meshes convert to static mesh

Hi. I encountered a problem with convertation the group meshes to one static mesh. If one or more someone meshes from group have a have a negative size value along the axis X or Y (transformation โ†’ mirror X or mirror Y), then after converting group meshes to one static mesh, these very parts that were mirrored have a mirrored material. The texture is displayed only inside the object, it does not exist on the outside.
For clarity of the problem, I made a short video - - YouTube
How to fix it?

Hello,

Weโ€™ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

@Jeff A you probably do not care about my opinions, but for me this new submission form is black hole and bad for community. When bugs are posted on this answerhub, people can track it, others can see where bugs and find other solution instead of wasting time looking for error in their code or method. Covering errors is any solution for engine improvement. Just my 2ยข

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