x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unknown Cook Failure

When trying to package my game for distribution, the build fails and I get an error called "PackagingResults:Error: Error Unknown Cook Failure", and I'm not sure what's causing it. My best guess is it's trying to find old references to assets that were deleted, but I wouldn't know why it's trying to do so or how to clear those references. Maybe a Fix Up Redirectors will help?

 UATHelper: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for E:\Games\Game Projects\SCP087 4.14\SCP087.uproject; see log [Main Drive Directory]\AppData\Roaming\Unreal Engine\AutomationTool\
 Logs\E+Programs+Epic+Games+4.14\Cook-2018.03.30-14.03.20.txt
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
 UATHelper: Packaging (Windows (32-bit)):    at Project.Cook(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    --- End of inner exception stack trace ---
 UATHelper: Packaging (Windows (32-bit)):    at Project.Cook(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 UATHelper: Packaging (Windows (32-bit)): BUILD FAILED

The output log was too large to attach, but I've included the automation log it's referencing.

Product Version: UE 4.14
Tags:
more ▼

asked Mar 30 '18 at 07:56 PM in Using UE4

avatar image

Aethryx
23 2 5 9

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question