Everything I have tried hasn’t seemed to work and I wondered if it could be examined further by someone on the rendering team?
I can post screens of what the cubemap turns out like on my phone if that would help, also since the problem only happens when I deploy to my device, perhaps there is a hardware problem so the device is the Samsung Galaxy S4.
Please can I get some help with this! It’s pretty nasty!
I’ve been looking into this issue and want to try to reproduce your exact setup. Would you be willing to share your Cubemap Texture with us so we can test the setup on deployment?
Also and perhaps more importantly can you give me the model number of your Samsung Galaxy S4 and the Android version number currently installed?
Thanks for looking into this by the way, Hopefully you have some luck with the repro, if not please don’t hesitate to nudge me for more information, once again, much appreciated.
I have tested you assets using a blank game project and deploying to your model phone without any problems with the material setup. Here is how I setup matSpace Material:
I also deployed to ETC1. Can you check this information against what you are doing and let me know if it does not work for you and if at all possible a screenshot of the error when its deployed.
The Customized UV0 will take the 3 Vector but it cannot pass the values into the Texture Sample in the SM5 shader model which is why I have it branched and connected to both elements so it will work in both Shader models.
Wow, yeah I am not getting results anywhere near that. What method are you packaging your Android game to, are you using ATC, ETC1, ETC2, or PVRTC? If you have not been, try packaging and deploying with ETC1
There is no CPU cache that is created, but have you been deleting the app from the phone before you try to deploy? or have you been packaging the full game and deploying from the bat file each time?
I always uninstall before installing again, I also try to delete any data I can relating to the application.
I used a mixture of Launch from the editor as well as packaging and installing via the bat file.
One thing I wondered if that I am on 4.3.1 and I have only installed the required zips on the 4.3.1 page not any of the previous required zips, is it possible that I am missing something because of that? I would have thought the latest required zips would be all inclusive but perhaps not?
What engine version are you using? Bear in mind this used to work fine for me in 4.1.
I have tired on the Launcher version of 4.3.1 and 4.4 preview and the Compiled version of 4.3.0. All work the same for me. You should only need to get the Required 1 of 2 and 2 of 2 zip files for the version you are downloading as you are correct they are inclusive of everything before and specific to the version of the source code you are downloading. So, 4.3.0 and 4.2.1 both have different and unique Required Files but they included the same content (barring new content added in 4.3.0).