Why does my cubemap result in what looks like bad texture coordinates?
I wanted to report my post located here https://answers.unrealengine.com/questions/67179/broken-cubemap-in-42.html as a bug report.
Everything I have tried hasn't seemed to work and I wondered if it could be examined further by someone on the rendering team?
I can post screens of what the cubemap turns out like on my phone if that would help, also since the problem only happens when I deploy to my device, perhaps there is a hardware problem so the device is the Samsung Galaxy S4.
Please can I get some help with this! It's pretty nasty!
Thanks in advance,
Hey Maddius -
I have tested you assets using a blank game project and deploying to your model phone without any problems with the material setup. Here is how I setup matSpace Material:
I also deployed to ETC1. Can you check this information against what you are doing and let me know if it does not work for you and if at all possible a screenshot of the error when its deployed.
answered Aug 08 '14 at 03:35 PM
Lovecraft_K ♦♦ STAFF
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