C++ Interface shows up no event when exposed to blueprint

Hello!

So, recently i started to implement a C++ Interface for damage dealing. i got the code finished and working however, no matter what i try i cant get my interface event to show up on a blueprint, it only shows (the interface ) as a function

This is my interface

#pragma once

#include "CoreMinimal.h"
#include "WBDamageInterface.generated.h"

class AActor;
class AController;


// This class does not need to be modified.
UINTERFACE(Blueprintable)
class UWBDamageInterface : public UInterface
{
	GENERATED_BODY()
};

/**
 * 
 */
class WOODBOUND_API IWBDamageInterface
{
	GENERATED_BODY()

	// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:

	UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "DamageInterface")
	void WTakeDamage(float Damage, AActor* DamageInstigator, AController* InstigatedBy, FHitResult& HitInfo);
	
	
};

void IWBDamageInterface::WTakeDamage_Implementation(float Damage, AActor* DamageInstigator, AController* InstigatedBy, FHitResult& HitInfo)
{


}

And this is the Character Class im adding the interface to

#include "CoreMinimal.h"
#include "WBDamageInterface.h"
#include "GameFramework/Character.h"
#include "WBCharacter.generated.h"

UCLASS()
class WOODBOUND_API AWBCharacter : public ACharacter, public IWBDamageInterface
{
	GENERATED_BODY()

public:
	// Sets default values for this character's properties
	AWBCharacter();

	virtual void WTakeDamage_Implementation(float Damage, AActor* DamageInstigator, AController* InstigatedBy, FHitResult& HitInfo) override;


void AWBCharacter::WTakeDamage_Implementation(float Damage, AActor* DamageInstigator, AController* InstigatedBy, FHitResult& HitInfo)
{


}

All good right? However, once i fired up the editor, opened a blueprint thats a child of the WBCharacter class, the interface DOES show up but ONLY as a function, i cant implement an event for it. which is what i want to do so i can dictate how the character should react to the interface ( damage dealing)

Nevermind, i simply had to not pass the FHitResult as a reference now it works