Normalmapping looks terrible in UE4

Hey,
so I have created a wood material with normal mapping in blender, but simply cannot find out how to export it to UE4.
So I tried recreating the same material in UE4, without success. It has a redish colour to it, looks warped, and even though it has bumps, they look like they’re placed wrong. Here’s how it looks in Blender: (I know the texture isn’t cropped right yet, but I wanna get this problem outta the way first)

And here’s my attempt in UE4:

235661-ue4.png

That’s how I did it:

So, how can I make it look like my Blender Material (not red, not warped, and correct normal-mapping)?

Thanks in advance!

You have just bad normal texture. It can be fixed. I don’t know why you use detail texturing, for floor like this normal way should be ok.

I think, you normal is multiplied now, so it looks weird. Try use only one normal, add directly to material expression. If need, you can make it more subtle with / divide node. You can use / divide even for this detail texturing function.

For good look it need also much better roughness - you have none, means surface is 100% shinny - that’s bad.

Last but not least, you should invert uv texture.

Making good material need some more work than you posted.

You have not bad wood surface in Starter Pack, you can add it to your project and study. As you can see, their materials are a bit more complicated.

edit - reddish color - check your texture format, size, rule of two etc, many reasons can make effect like this. In UE4 materials are very good if they are prepared right way. Well, in any current engine I know you can create realistic materials if you know how.