Unreal Engine IOS Crashed only on packaged game
I have run across a weird problem that I can not seem to resolve. I have tested and deployed my game onto IOS and it works wonderfully. However, When I go to sign and package my IOS game, then play the game on my device it crashed after the splash screen. I have tried numerous variations of build settings none of which are working. I do not unferstand what is breaking when it goes to packaging. I submitted the app to apple and they sent me crash logs of what is going on but I can not seem to make heads or tails of it. All I can see is something called "libsystem" is crashing. I have attached both crash logs that I am getting.
Can someone please help? This is frustrating to not be able to package and deploy!!
Thanks in advance!
asked Mar 30 '18 at 10:06 PM in Packaging & Deployment
Follow this question
Once you sign in you will be able to subscribe for any updates here