My Ribbon Trails disappear if my character goes too far out of view. How do I fix it?

Hi, I created a ribbon particle system and attached it to my player character and it works fine generally except for when the player character moves too far out of the player’s view.

For context, this issue occurs in a non-VR testing and debug level, whereas the game itself is in VR.

This first image shows the working trail:

This image show the trail broken after moving the player character too far to the left:

The camera position is fixed for the non-VR level, however the same issue occurs if I move it too far to the right. I do not know what could be causing this issue.

Things I have tried:

  1. Increasing the boundaries to large values (significantly larger, x4, than the size of the room)
  2. Changed the ribbon material to Two-Sided.

Neither of these work, can someone help please?