Is it possible to save data out of an "Loop-Crashed" Unreal Editor?

Hey guys, I think each one of you knows about this problem: you’ve accidentally made an infinity loop in blueprints and then when the event fires, your editor starts to freeze. I had this problem recently after 5H programming and I fool did not save my project. The editor has not crashed, but I can not press Save because it is frozen. Is there a way to save the data or do I have to kill myself? Thanks for every helping developer :slight_smile: