Tick box doesn't stay ticked in UMG

Hey, so I’ve tried a couple of things and searched around but I couldn’t find anything. I understand saving and loading, and the tick box works how it should. However, when I leave the menu and go back into it, the box is no longer ticked. I found one thread that said you could toggle showing the widget instead of removing it from the parent. I see how that would work within a single session, but what about when I load the game fresh? I don’t really get how to bind the state of tick box to what it previously was last time the game was played. I understand that “is checked” is a boolean test i can apply to the check box. It’s just hard to see exactly how to set the box’s state so that it opens based on a variable that I store?

Thanks to anyone willing to help.

This is what I have at my disposal when I go to appearance>>checked state>> {Bind} I want to reference a saved bool to modify the state of the tick box and the only thing I don’t get is how to SET the state of the box.

I actually figured this out. Instead of using a function, I just a referenced a boolean from the dropdown in the details panel. I was unaware that I could bind to something other than a function.