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How can i texture my procedurally generated mesh s based on the height of the vertices?

I already applied a material to the procedurally generated terrain that has its vertices generated by a perlin noise function in c++, the thing is i want to make the terrain to have different textures based on the height of the vertices. Like the unreal engine terrain that can be multilayered with different textures.

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asked Mar 31 '18 at 02:01 PM in C++ Programming

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FunnyCheeze
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avatar image FunnyCheeze Apr 02 '18 at 04:30 AM

Please help me

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answered Apr 02 '18 at 06:29 AM

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Ali Akbar
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avatar image FunnyCheeze Apr 02 '18 at 07:13 AM

doesn't work for procedural mesh

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