Setting camera with head turn and fixed character position

In the ThirdPerson Template we have the rotation of the camera affecting the rotation of the character. For example, if I go forward and I move the mouse on the right, the character goes on the right.
Well, my goal is pretty simple: if I go forward and point the mouse on the right, my character must remain in the same direction, so the mouse is not affecting the rotation of my character and so the direction.
Is there a way to do this?