Why won't my emitter auto destroy?

I have an emitter that I want to last 3 seconds or so. I have set it to auto destroy in the blueprint that is spawning it.

I have set the emitter loops to 1. So, that it does not loop forever. But the emitter does not disappear ever when running UE4. Also, I can’t add a delay > Destroy component because I am in a construction script. I was able to spawn a blueprint that spawned an emitter instead. Which made the emitter disappear, but it doesn’t seem like the ideal solution.

Where are you spawning the emitter? In the construction script or at the event graph? At the event graph, yes?

Are you sure you are not constantly spawning a new emitter?