Enabling Cull Distance Vollume Makes Foliage Dissapear

My procedurally placed foliage (Trees and rocks, thats it) max cull distance is set to 25,000, and it works well.

When I added my Cull distance volume and set it up (S: 10000, CD: 25000. S: 5000, CD: 10000. S:2500, CD: 10000. S: 1000, CD: 7500), when enabled this works with all my meshes, but it makes all my procedurally placed foliage disappear.

Not sure where to go, been looking at this for hours now.

Wow, just wasted a very long time trying to fix this when it’s very simple.

Move your Instanced foliage actor outside of the cull distance volume.

It was that simple. My god.

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