4.19 and GameLiftServerSDK
Looking for any assistance on this. Trying to integrate the GameLiftServerSDK into 4.19 After quite a bit of trial and error and fixing other issues ive gotten stuck at this point.
The Development Editor compiles fine, no errors. But when trying to build DevelopmentServer I get this.
asked Apr 01 '18 at 06:48 AM in C++ Programming
In 4.19.2 the previous ways of handling this issue won't work if you build in shipping mode while using Visual Studios 17.
In order to fix this, you must add a line to Engine/Source/Programs/UnrealBuildTool/Platform/Windows/VCToolChain.cs inside the function AppendCLArguments_Global:
This line will handle the compiler exception and you should be good to go! :D
answered Jun 15 '18 at 05:48 PM
UE4.19, VS2017. You can fix it without fiddling with exceptions. Just wrap future include in GameLift headers with GAMELIFT_USE_STD macro. One in aws/gamelift/common/Outcome.h and another one in aws/gamelift/server/GameLiftServerAPI.h. They shouldn't be in unreal plugin version. Like that:
answered Jul 17 '18 at 07:07 AM
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