Point light max draw distance doesn't work on mobile

Hello everyone !

It seems that the parameters “max draw distance” and “max distance fade range” for movable point light doesn’t work on mobile. It’s normal ? For static mesh “max draw distance” works perfectly.

Thanks.

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I got the same issue, asked here for help a few months ago and my post was ignored. unfortunatly I still haven’t found a solution. I ended up setting triggers near the lights that would turn the lights on when i approach them. had a bit of an impact on performance but it does what i inteded. Hope UE fixes this cause its really annoying.

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Still an issue for me as well.

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