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The current actor is placed on the level or is displayed in the preview scene in actor blueprint?

How to know in С++ : the current actor is placed on the level or is displayed in the preview scene in actor blueprint.

I would like to draw some information for the scene preview, but I need to distinguish a preview of the world from the world in level. How?

Product Version: UE 4.19
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asked Apr 01 '18 at 03:16 PM in C++ Programming

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avatar image happymakai Apr 02 '18 at 03:08 AM

i think one belongs to the MainFrame,the other belongs to the BlueprintEditor,you can use Widget Reflector to check the diffrent between the two viewport. According to that,you can find the solution.

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