A simple question on the collisions

Hi ! I have a simple question, i have done this simple script

There is a way to make a collision with another BP at the same time( zombie02) ?? Or i need to create another box collision ? Thank you :slight_smile:

Currently anytime it collides with any actor that derives from zombie it will retun true and run the script. If you want to also test for a zombie2 class then you will need another cast say off the false pin of the fisrt cast. That way if one cast fails it will move on to the next. Alternatively you could make zombie2 a child of zombie and avoid having to do further casting.

So I guess the simple answer is no you dont need another collision… unless thats how you want to make it.

Very clear, thank you !