Linear velocity compared to Actor orientation / how to?

hello, I thought this would be easy, But i m actually struggling to solve the following math problem.
Let s say you have a VR stick, and you slash an arrow mesh that can be spawned in any rotation on the X axis, Y and Z = 0.

I would like to determine if I am slashing it (no hit) in the same direction as the arrow.

I have tried normalizing the linear velocity of the stick and comparing it to the forward vector of the arrow, but this doesnt work.
Any ideas ?
tks :slight_smile: