ok not a question just a thank you, i decided to port some of my content over this included trying to copy a shader or material base that some else made for me. i only got stuck with “Specular Power” being missing so i plugged it into the “Metalic” node which i hope is right, still learning though i’ll never master all this stuff, here’s a pic to show
sure looks a lot better in Rocket, might have to turn the Metalic down a bit, plus the normals work much better
Hey George,
In case you hadn’t already found it, here is a page explaining the new physically based shaders:
Physically Based Shaders
It doesn’t appear to be linked from the main Materials page. I will fix that up.
now i’m more confused, ho well as said more to learn.
i scan through the material section the other day and thought i’d have a go.
so if i understand correctly the idea is that a lot of these parameters should be between 0 & 1 and not like 40. more fun then