Error displaying the DFSS when using LOD
In the settings of the statics of the mesh, for example, in LOD1, disable cast shadow on the material, while using dynamic directional lighting with DFSS and disabled cascading shadows, you can see how the shadows will still remain if you have LOD1 (in the static mesh editor this works, but not at the level).
asked Apr 02 '18 at 12:24 AM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here