Error displaying the DFSS when using LOD

In the settings of the statics of the mesh, for example, in LOD1, disable cast shadow on the material, while using dynamic directional lighting with DFSS and disabled cascading shadows, you can see how the shadows will still remain if you have LOD1 (in the static mesh editor this works, but not at the level).

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

wow, this is a more convenient method, thank.