AI perception: Pawn never loses sight
I think I found a bug with the AI Perception system. I have an AI Pawn set up to use sight. When leaving the outer lose sight radius, my perception isn't updated to inform my AI Controller that the sight has been lost:
I'm only receiving one call to the update method when the player is sensed. This was working in the past. Not sure when but I guess around UE 4.17. I'm registering the method in begin play:
I also recorded a video showing how the AI never loses sight of me: https://youtu.be/Fm7vhcq7GKk Is this a bug or did something change and I'm doing it wrong now?
asked Apr 02 '18 at 08:36 AM in Bug Reports
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