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Lighting Build Stuck at 0%

Hi Guys, I have created an environment which is consists of a very large amount of static meshs ....when i try to build the light it gets stuck on 0 % for almost 3 hours ..no errors or nothing it doesnt pass the 0 mark please help . is there any settings or is there any way with which i can narrow done the problem. i have also tried for another projects. and the lighting is working fine for those projects it just with this environment . i have also deleted the saved and intermediate folders for the current project still nothing .

Product Version: UE 4.18
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asked Apr 02 '18 at 11:16 AM in Rendering

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OoKushoO
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avatar image OoKushoO Apr 03 '18 at 05:08 AM

Hi guys , I have resolved the issue ....when i checked my swarm agent i found that it was stuck on skylight radiosity . And the solution i used is -- i used Floor Template from engine content ...and drag that in the map after that i changed the location of the floor such that it wasnt visible in the game , then i saved the project after that i opened my swarm agent and clear the cache from the swarms toolbar...then hit light build in the unreal . After that it started working .

avatar image Giggaz-Bijou Apr 13 '18 at 06:25 PM

I got the same problem with the skylight radiosity in 4.19 I hope your solution will works!

avatar image grimdee Oct 20 '18 at 12:17 PM

WHAT URE DOING WITH SKYLIGHT RADIOSITY

avatar image MAX3D2 Feb 14 '19 at 12:36 PM

Is it wrong to use SkyLight Radiosity? It seems to be on by default.

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