4.3.1 newly created geometry spams log with LogNetPackageMap:Warning: FNetGUIDCache::SupportsObject:
-EDIT: This seems to go away after saving the project and relaunching the editor, but will come back if you create a new brush and do it all over again.
Hello, I've run into an odd issue. Seems to only happen if you have the editor run more than one client. If you create a new bsp brush and have both characters spawn on it, it will start spamming the console with a message similar to this: LogNetPackageMap:Warning: FNetGUIDCache::SupportsObject: ModelComponent /Game/Maps/UEDPIE_2_Example_Map.Example_Map:PersistentLevel.ModelComponent_131 NOT Supported.
I have recreated this in a new project based on third person blueprint. Steps to recreate: 1. Make a new third person blueprint project. 2. Move the original floor to the side. 3. Create a new box brush under the player start. 4. Set clients to 2 and press play. When the pawns spawn and land on the brush it will start filling the log with warning spam.
Doesn't seem to affect much but makes it annoying to try to watch the log for messages. If you convert it to a static mesh the warnings go away but the lighting is still all wonky on converted meshes. So I don't use them for prototyping.
I did some more digging and it turns out this warning is effectively just letting you , now that you are, in fact, standing on a bsp, which is not generally good for a final product. As you mentioned it won't hurt anything and it is intended functionality.
answered Aug 07 '14 at 04:54 PM
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