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Blueprint Nativization ERROR: Non-editor build cannot depend on non-redistributable modules.

Hi, I'm working on a project that is completetly made using Blueprints and I decided to give a try to the Blueprint Nativization. It cooks with no problem but it drops this errores when I try to package it for Windows.

I have tryed both as Inclusve and as Exclusive with any of my Blueprints classes, but it keeps droping the same error.

Any thoughts? Thank you.

 UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
 UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Hellbound Win64 Shipping -Project=E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject -clean E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject -NoUBTMakefiles  -remoteini="E:\Dropbox\Projects\Hellb
 ound\Projects\Hellbound" -skipdeploy -nobuilduht -NoHotReload
 UATHelper: Packaging (Windows (64-bit)): Took 27,1611427s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Hellbound Win64 Shipping -Project=E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject  E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject -NoUBTMakefiles  -remoteini="E:\Dropbox\Projects\Hellbound\P
 rojects\Hellbound" -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Binaries\Win64\Hellbound-Win64-Shipping.exe depends on 'EditorStyle', 'MessageLog', 'UnrealEdMessages', 'ScreenShotComparisonTools', 'AutomationController', 'FunctionalTesting'.
 UATHelper: Packaging (Windows (64-bit)):          Dependant modules 'MessageLog', 'ScreenShotComparisonTools', 'AutomationController', 'FunctionalTesting', 'NativizedAssets'
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Intermediate\Plugins\NativizedAssets\Windows\Game\Binaries\Win64\UE4-NativizedAssets-Win64-Shipping.lib depends on 'EditorStyle', 'MessageLog', 'UnrealEdMessages', 'ScreenShotComparisonTools'
 , 'AutomationController', 'FunctionalTesting'.
 UATHelper: Packaging (Windows (64-bit)):          Dependant modules 'MessageLog', 'ScreenShotComparisonTools', 'AutomationController', 'FunctionalTesting', 'NativizedAssets'
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4-AutomationController-Win64-Shipping.lib depends on 'UnrealEdMessages', 'EditorStyle', 'MessageLog', 'ScreenShotComparisonTools', 'AutomationController'.
 UATHelper: Packaging (Windows (64-bit)):          Dependant modules 'MessageLog', 'ScreenShotComparisonTools', 'AutomationController'
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4-FunctionalTesting-Win64-Shipping.lib depends on 'EditorStyle', 'MessageLog', 'UnrealEdMessages', 'ScreenShotComparisonTools', 'AutomationController', 'FunctionalTesting'.
 UATHelper: Packaging (Windows (64-bit)):          Dependant modules 'MessageLog', 'ScreenShotComparisonTools', 'AutomationController', 'FunctionalTesting'
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4-MessageLog-Win64-Shipping.lib depends on 'EditorStyle', 'MessageLog'.
 UATHelper: Packaging (Windows (64-bit)):          Dependant modules 'MessageLog'
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4-EditorStyle-Win64-Shipping.lib depends on 'EditorStyle'.
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4-UnrealEdMessages-Win64-Shipping.lib depends on 'UnrealEdMessages'.
 UATHelper: Packaging (Windows (64-bit)):   ERROR: ERROR: Non-editor build cannot depend on non-redistributable modules. D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\Win64\UE4-ScreenShotComparisonTools-Win64-Shipping.lib depends on 'EditorStyle', 'UnrealEdMessages', 'ScreenShotComparisonTools'.
 UATHelper: Packaging (Windows (64-bit)):          Dependant modules 'ScreenShotComparisonTools'
 UATHelper: Packaging (Windows (64-bit)):   ERROR: Non-editor build cannot depend on non-redistributable modules.
 UATHelper: Packaging (Windows (64-bit)): Took 6,638675s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe Hellbound Win64 Shipping -Project=E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject  E:\Dropbox\Projects\Hellbound\Projects\Hellbound\Hellbound.uproject -NoUBTMakefiles  -remoteini="E:\Dro
 pbox\Projects\Hellbound\Projects\Hellbound" -skipdeploy -noxge -generatemanifest -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.02-11.27.50.txt' 
 UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\TobiasMateo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
 UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults: Error: Unknown Error
Product Version: UE 4.19
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asked Apr 02 '18 at 02:49 PM in Packaging & Deployment

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TobiasRusjan
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