Level Sequencer gets teleported to the Player after 5 Seconds

Hey Guys,
I have a Problem with using Level Sequencer.
If I make a Sequence and try to render it the Camera gets teleported to the Player after about 5 Seconds.
Any Solution?
Thanks for Answers.

Sounds like you need a camera cut track:

https://docs.unrealengine.com/en-us/Engine/Sequencer/HowTo/TracksCameraCut

In 4.19, we tried to improve this workflow so you’ll now automatically get a camera cuts track when you create a camera.

Allrady have one ): but after 5 sec. the thirdperson camera gets activated.

Does the camera cut track end after 5 sec? Or does the sequence end after 5sec?

Thx fixed it. Had one Cut track but forgot to add the Cam to it. Thx :smiley:

Thx Bro :smiley: That was it.

Sounds good.