iOS launch fails with XCode 9.3

Currently in 4.18 Launching to iOS fails with the errors shown below. This is not present in 4.19 but for a specific project we need to be able to build with 4.18.

LogPlayLevel: /Users/Hector/UE4/Builds/MSI/D/Program Files/Epic Games/UE_4.18/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h:3285:37: error: lambda capture ‘LocalMapLayoutForCapture’ is not used [-Werror,-Wunused-lambda-capture]
LogPlayLevel: [LocalKeyPropForCapture, KeyPtr, LocalMapLayoutForCapture](void* NewElementKey)
LogPlayLevel: ^
LogPlayLevel: /Users/Hector/UE4/Builds/MSI/D/Program Files/Epic Games/UE_4.18/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h:3298:41: error: lambda capture ‘LocalMapLayoutForCapture’ is not used [-Werror,-Wunused-lambda-capture]
LogPlayLevel: [LocalValuePropForCapture, ValuePtr, LocalMapLayoutForCapture](void* NewElementValue)
LogPlayLevel: ^
LogPlayLevel: /Users/Hector/UE4/Builds/MSI/D/Program Files/Epic Games/UE_4.18/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h:3808:47: error: lambda capture ‘LocalSetLayoutForCapture’ is not used [-Werror,-Wunused-lambda-capture]
LogPlayLevel: [LocalElementPropForCapture, ElementToAdd, LocalSetLayoutForCapture](void* NewElement)
LogPlayLevel: ^
LogPlayLevel: 3 errors generated.

same issue

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

Bug report done. Thank you.