Backwards strafe Bug/Jittering

Hello everyone!

I am using the Paragon Character Murdock in a small Project and i can’t fix this wierd strafing bug with him.
I am using a 2d Blendspace and feed it with the Speed and Direction of the Character to determine what animation should be playing. Pretty similiar to the Animation Starter Content.
However i am experiencing this Jittering.

[Imgur: The magic of the Internet][1]

It looks like its trying to switch between the Backwards and Left/Right animation but i cant explain why its working that way. When i print out the direction while walking backwards i get a a constant switching between -179/-180 and 179/180, wich is plausible but the animation for 180 and -180 is the backwards anim so i dont think that that should be the problem.

I am using the same setup with the Animation Starter Content and the Unreal Mannequin and there it works without any Problems. Any ideas what could be wrong?

Anyone? Plz?

Still having this Problem :frowning: