Basic nonuniform bone scaling in Skeleton Editor

I’m able to change the nonuniform scaling of specific bones in the Skeleton Editor (such as Root, or specific sockets) to get taller, wider, squatter characters, longer arms etc. However, while the animations preview perfectly, when I click Save the changes don’t propagate to characters using that skeleton. The only place the scaling shows up is in the Skeleton Editor.

How do I get these changes to actually save and propagate down to the in-game characters using said skeleton?

Thanks!

You need to use the Transform (Modify) Bone node within the anim graph.

This can also be used to modify bones at runtime for some fun results.