Is there any way to inherit some level blueprint functionality to another level?
I am new at Unreal and i have a project in mind i would like to implement. My issue here is that i will have lots of levels with similar behaviour (i mean basically the same blueprint code) and i dont see any way to make a level "inherit" behaviour from another level, also, different from game instances and player controllers, where i create a blueprint that i can reference later, levels cant be "referenced" in other levels (example, if i create a level instance of a level caled "MyLevel", the object returned is a Kismet Level Streaming, wich i can't cast to a "MyLevel" object, even thought is defined by a blueprint)
Is there any way i can achieve this kind of implementation, without having to copy blueprint code to every single level i create?
asked Apr 03 '18 at 01:44 AM in Blueprint Scripting
Consider making a Blueprint Function Library https://wiki.unrealengine.com/Blueprint_Function_Library,_Create_Your_Own_to_Share_With_Others
answered Apr 03 '18 at 01:49 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here