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Is there any way to inherit some level blueprint functionality to another level?

I am new at Unreal and i have a project in mind i would like to implement. My issue here is that i will have lots of levels with similar behaviour (i mean basically the same blueprint code) and i dont see any way to make a level "inherit" behaviour from another level, also, different from game instances and player controllers, where i create a blueprint that i can reference later, levels cant be "referenced" in other levels (example, if i create a level instance of a level caled "MyLevel", the object returned is a Kismet Level Streaming, wich i can't cast to a "MyLevel" object, even thought is defined by a blueprint)

Is there any way i can achieve this kind of implementation, without having to copy blueprint code to every single level i create?

Product Version: UE 4.18
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asked Apr 03 '18 at 01:44 AM in Blueprint Scripting

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RotcivOcnarb
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avatar image Dune Apr 04 '18 at 09:51 AM

It isn't an exact solution, but create an Actor BP you can put into each level, called Level Initialiser or something? Have that parent a set class and then create childen for each level and place on in each. Then on the begin play of those actors, do your stuff. You could even call an 'Init' function from the BeginPlay of each level blueprint on the instance in that level.

Again, not an exact solution but more of a work-a-round.

avatar image gk0r Apr 04 '18 at 02:19 PM

What is the real world problem you are trying to solve? Ideally, you should not have any code in your Level Blueprint at all. There are some exceptions, but by the time you work out what they are, you would not be asking questions like this.

For now, imagine there is not such thing as level blueprint. How would you get that functionality in other ways?

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answered Apr 03 '18 at 01:49 AM

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Planning Fallacy
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