Visibility By Actor Location?
I have a drawer with very heavy props inside. Basically, I want the props to become invisible when the drawer is closed, and become visible as soon as its interacted with. This would be easy, but i have a matinee actor animating the drawer. To cut a long story short i really need the visibility to be set to off to when its in the default position, and any other time it needs to be on.
Is that possible. Im assuming with Get actor location node, but i cant figure out a good way to implement it.
Thanks for the help
asked Apr 03 '18 at 09:07 AM in Blueprint Scripting
Consider animating that behavior with custom events. You can then use the same custom events to toggle visibility via Set Actor Hidden In Game. Better yet, reconsider needing to toggle visibility at all. Keep in mind that you do not waste rendering cycles because the game will automatically apply ambient occlusion. Until such time as the player opens the draw, the contents will not be rendered anyway due to AO.
If this is a multiplayer scenario and you're concerned with hackers, visibility won't do anything anyway and you're approaching this entirely wrong - you will have to go back to my first suggestion.
answered Apr 03 '18 at 09:18 AM
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