Randomize animation play?
So in this setup, I need to trigger an animation by a Key Event, that will play on a random character.
My BP is set up like this already:
To clarify, the clones in the background are supposed to follow the main player's animations, and I want a way where they can start falling down at random.
asked Apr 03 '18 at 12:05 PM in Blueprint Scripting
Is the new animation a new state or a new Animation BP.
If it's a new animation BP then, in the player event graph:
Press R, and it will randomly select a character and set the new animation.
answered Apr 03 '18 at 06:44 PM
So the Get Mesh node won't show up unless I uncheck Content Sensitive..
And when I do, I get this node which only has one socket still
I know I'm probably doing something wrong, just can't figure out what..
Could it be that I got the wrong "Get" node?
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