Editor view and game view not the same

Hi,

Can anyone help with this. This is the end result after build in the editor view port.

When I hit play or try to package, the whole scene is over lite and washed out.

Thx
M.

Do you have similar exposure settings in editor as you have in game?

Press the “lit” button and see for yourself if the bottom option has “Exposure” → “Game Settings” box ticked.

You can edit exposure settings in game settings, the camera, or by using a post process volume.

Thx for your response.

These settings where done through the camera and post process volume.
That box is not in 4.18. I’ll convert my scene in 4.19 and see it it helps.

Thx
M.

No luck in 4.19.
Any other suggestions?
M.

It still seems an exposure issue. Checking that box should change the exposure in editor to that of the ingame settings.

In the camera actor (and post process), try tweaking the exposure. The settings are under lens → exposure → min/max brightness.

You nailed it. THX.
I went in the camera settings and re-entered the same values as the ones of my Post-Process Volume and it worked.

Many thx.
M.

LIghting is bane of game dev existence o_0,I just made sure( sorry for date of thread and my call for HELP ) and game settings IS ticked on pressing LIT button- what else might cause, editor lighting to be off from in game ? According to editor , when ’ game mode’ is ticked,its suposed to be.

TY

If your issue is similar then it’s again probably some exposure setting issue.

If your pawn has some custom changes to i.e max brightness or min brightness, those won’t be reflected in the editor. The editor doesn’t use the pawn’s camera. If you control the exposure settings via a post process volume, then those should.