So, on Shader Model 5, you can control exposure using Post Process Volume, and this also works on Mobile with Mobile HDR.
Is there a way to control exposure on Default Mobile/HTML5 preview level without Mobile HDR? (that is the non-high end mobile)
So, on Shader Model 5, you can control exposure using Post Process Volume, and this also works on Mobile with Mobile HDR.
Is there a way to control exposure on Default Mobile/HTML5 preview level without Mobile HDR? (that is the non-high end mobile)
Did you ever find the answer?