Duplicate Landscape in World Composition but only one LandscapeStreamingProxy
Using Unreal Engine Version 4.18.3, I recently saw an issue with my landscape. I had a big landscape in one map and switched that over to World Composition, moving parts of the big landscape into smaller levels and worked with that for a moment.
A few days ago I noticed that I could not sculpt parts of my terrain anymore and saw that it got duplicated somehow without there being a new landscape streaming proxy and without LODs set up at all.
The picture below shows the issue, it is one tile loaded and only one LandscapeStreamingProxy visible but terrain edits are done on a "double" or so.
Not sure how to fix it short of redoing the whole terrain from a saved heightmap...
asked Apr 03 '18 at 05:25 PM in Using UE4
If you working with world composition system, best and safest way is 1. remove all levels from your project. All 2. save all, close project 3. create new empty level 4. make it World Composition enabled 5. import tiled levels 6. enjoy
If you had levels before, it can be still in memory and can break your world composition system. I had same problem, starting from new (thankfully was not so much here).
Also you can look for another Landscape actor in project, remove it - be sure this is not THIS landscape you use. And remove not need gizmo.
If you want paint, sculpt on landscape, if still problems - go to edit mode first, select landscape from World Outliner, then go to paint mode.
answered Apr 03 '18 at 07:09 PM
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