Hi! I created a working state machine for walking/idle animations for my character. Now I was hoping to add two separate jumping animations (one for jumping from the idle pose and one for jumping while moving) but I can’t seem to get it to work. I’ve attached some photos of what my blueprints look like - any help would be appreciated! Let me know if there’s any other info I need to provide!
Note: If I set the “isJumping” boolean to true, then when I play the level she will automatically be doing the idle jump animation and no longer does any of the other animations I’ve set up, so I feel like the issue must be with the boolean… I’m just not sure what it is!!
This graph is goes to the “Event Graph” and not in the “Anim Graph”. Check the tabs.
“isFalling” it’s already defined in the “Movement Component” of the character. So, when you push a wire from “Get Movement Component”, this variable should appear.
thank you so much for being so helpful and patient, i really appreciate it;;;
so this is what i have, and i can’t connect the “event blueprint update animation” to the jumping stuff without disconnecting it from the walk/idle stuff. can i use a branch to fix this?