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Building a control rig in A.R.T. Messes up joint placement

When I use ART to build a control rig after painting my weights and placing my skeleton, ART changes my joint placement from this (The weighted version) Before

To this: (The control rig version) After

And no amount of moving or editing can move it to the right place. The movement of the spine joint is made automatically.

Product Version: UE 4.18
Tags:
before.png (207.4 kB)
after.png (231.9 kB)
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asked Apr 03 '18 at 07:45 PM in Everything Else

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SpectreKelevra
20 4 3 9

avatar image SpectreKelevra Apr 03 '18 at 10:13 PM

I believe I realized what happened, Will update shortly

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The answer is the joint orientation was wrong, You could see it in the first picture the joint was aimed incorrectly. I went back, fixed it, rebound skin, now it works fine.

If anyone needs help on how, I'll keep watching this thread.

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answered Apr 03 '18 at 10:32 PM

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SpectreKelevra
20 4 3 9

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