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Paragon character stays unsharp

Hi All,

I've been bussy trying to build a showcase demo for my company, but can't seem to get any of the Paragon characters to be sharp. It kind of feels like bloom might be an issue, but switched this of in the project settings. Have been searching the web for a few hours, but can't seem to find an answer that helps.

The weird thing is that the actual Paragon map DOES look sharp.

Tried building everything, played around with settings but with no results.

Here's a screenshot of the problem. alt text

Product Version: UE 4.19
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characterblurry.jpg (363.8 kB)
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asked Apr 03 '18 at 07:25 PM in Rendering

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Mastermonk
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Looks like you have diffuse somewhere enabled

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answered Apr 03 '18 at 07:59 PM

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Vaheva
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avatar image Mastermonk Apr 03 '18 at 08:01 PM

How do you disable this? Pretty new to UE4 in that sence.

avatar image Vaheva Apr 03 '18 at 08:13 PM

I just guessing on what I see. It can be also depth of field on your post process volume. If you have post process - go and uncheck depth of field. Not sure it can help how long I have no files, but it can be DOF

avatar image Mastermonk Apr 03 '18 at 08:19 PM

That seems to be it, unchecked post process in the post process volume and all becomes sharp. Is there a way to either exempt the character from the volume, or make is to that focus is on the character?

avatar image Vaheva Apr 03 '18 at 08:30 PM

I think you can't exclude single character from post process, maybe I'm wrong (99.9% I'm not). You can make DOF dynamic by blueprint. You have tutorial here, not need more explanation here, you can close thread. https://wiki.unrealengine.com/Dynamic_Depth_of_Field

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