Adjusting texture with complex curve?
I already spent a good amount of time searching the internet for a good solution without success, so I hope you guys can maybe help/point me in the right direction:
I would like to adjust a (hdr) texture similar to the curve tool in photoshop (https://rockymountaintraining.com/wp-content/uploads/2012/05/Photoshop_ss_004.png), but with lots of controlpoints on the curve (max. of 21, at least 11) that can be controlled/adjusted/blended in the game at runtime to control the contrast of the texture very accurately.
I would prefer a solution with BP, but I am happy to look into other solutions as long as well. Any ideas? Suggestions where to look next?
Thanks for any help, Toby
asked Apr 03 '18 at 09:46 PM in Using UE4
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