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Adjusting texture with complex curve?

Hi there,

I already spent a good amount of time searching the internet for a good solution without success, so I hope you guys can maybe help/point me in the right direction:

I would like to adjust a (hdr) texture similar to the curve tool in photoshop (https://rockymountaintraining.com/wp-content/uploads/2012/05/Photoshop_ss_004.png), but with lots of controlpoints on the curve (max. of 21, at least 11) that can be controlled/adjusted/blended in the game at runtime to control the contrast of the texture very accurately.

I would prefer a solution with BP, but I am happy to look into other solutions as long as well. Any ideas? Suggestions where to look next?

Thanks for any help, Toby

Product Version: UE 4.18
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asked Apr 03 '18 at 09:46 PM in Using UE4

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TobiasStaerk
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Since this has been addressed in 4.20 with the introduction of the curves, I am marking this as resolved.

Create new curve (linear curve), create curve atlas and add the aforementioned curve to the list

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answered Jul 16 '18 at 08:39 AM

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TobiasStaerk
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