Same mesh, same animation, different position in world

I have a mesh with an animation, and I would like to use a couple of copies/instances of this mesh with the exact same animation, just in a different position in my level. Is there any way I could do this without having to create a different sequence for each mesh animation?

And what type of animations are you talking about?
If they are driven by timelines, then as long you keep things relative and not absolute, everything will be just fine.

I didn’t know you could set it to relative, thank you very much!
But I still don’t know how to trigger each of them separately now, could you help me with that aswell? :slight_smile: