Extract meshes from Blueprint
I replaced all static meshes as a Blueprint and now I can't seem to able to extract them? Is there anyway to break them back apart? I mean Blueprint class in nice for saving them to use in other levels, instead of just grouping everything constantly.
Did anybody manage to de-Blueprint meshes?
asked Apr 04 '18 at 11:34 AM in Using UE4
your meshes should still exist in the content browser wherever you imported them. you would have all kinds of dependency issues if they werent still in the project.
answered Apr 04 '18 at 02:39 PM
They do exist, is just that the static mesh combination was extremely modular (up to separate bricks) and takes quite a while to assembly from scratch. So In order to avoid that, I would like to break down that blueprint that I created. If knew it would be that difficult to break it apart, I would just group the whole thing.
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