Spring arm changes character rotation
I have a camera with a spring arm attached to my character. I have disabled inheriting of pitch,yaw and roll from it and unchecked "Use Pawn Control Rotation". In the first GIF you see me increasing the pitch of my character without the camera changing its rotation. Its working as intended. In the second GIF u see the camera configured to have the same pitch and yaw (not roll) as my character. As you see the this changes the way my pitch is applied and the rotation gets all weird. What am I missing?
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