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How can I implement textboxes so users can input their name in profile selection?


I want users to be able to input their name in profile selection on project i am working on, but seems like there is nothing about textBoxes. Is it possible to call keyboard class or anything where UE4 can receive input from it on cellphones (specially on ipad4). Is there any way to implement this using blueprint scripting? If not, can somebody point me to tutorials about that.

Developing my own virtual keyboard to be called to receive user input for profile name is a very long way and time consuming.

Thanks in advance

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asked Aug 01 '14 at 10:53 AM in Blueprint Scripting

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Slate (C++ only) or UMG (will be experimental in 4.4, you can use it now by starting editor now with "-umg", but it might break on update) but not sure if they toggle keyboard on mobile (if not it's something that needs to be fixed imo), other then that Coherent UI from 3rd part but it's not free and also not sure if it works on mobile.

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answered Aug 04 '14 at 04:18 PM

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avatar image Kronykus Aug 04 '14 at 08:11 PM

Just in case, UMG is in experimental in the 4.4 preview on the launcher now :)

avatar image wmbuRn Aug 06 '14 at 08:10 AM

i finnished entire UI, all i am missing is that textBox. Will converting to Slate will force me to rewrite entire UI, or i can just add that textBox ?

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