VR - PIE FPS Character Camera is all jacked up, fine in Standalone Game

Basically, not really reproducible until like a month later after a whole bunch of change happen to base and children classes.

But break it does…break it does…

I’ll try to create a blank project and make changes for a month to try to break it and then submit that. But really… there’s something really messed up and seeing how I’ve done it in two different base characters now, it can’t simply be an issue on my end.

I know it’s the camera, because when I press “S”, I go forward, and “W”, backwards as soon in that GIF.

This is in Standalone: Screen capture - b48e963d02dcdb966e4ceadea5e41281 - Gyazo

All is well there. I even reverted my changes a whole week before it started happening…but PIE is still messed up.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks