Calculate the direction of a static mesh?
I've been trying to figure this one out for a little while now and I am really struggling. Within the context of a rolling ball controlled by torque, what would be the best way to calculate the direction that the ball is rolling in as a rotation. I've been playing around with velocity and all that but I just can't work it out!!
Any help would be greatly appreciated.
asked Apr 04 '18 at 04:50 PM in Blueprint Scripting
This should provide you with the forward direction of the ball, provided that it is actually moving.
answered Apr 04 '18 at 05:37 PM
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