Calculate the direction of a static mesh?
I've been trying to figure this one out for a little while now and I am really struggling. Within the context of a rolling ball controlled by torque, what would be the best way to calculate the direction that the ball is rolling in as a rotation. I've been playing around with velocity and all that but I just can't work it out!! Any help would be greatly appreciated.
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What effect are you trying to achieve? You've tried the 'Rolling' start template in UE. I feel like it was added recently.
The goal is to know what direction the ball was rolling toward so that I could have something in front or behind it at any time. So I would need to know the direction of a rotation so that the ball could have an artificial front and back