I’ve been trying to figure this one out for a little while now and I am really struggling. Within the context of a rolling ball controlled by torque, what would be the best way to calculate the direction that the ball is rolling in as a rotation. I’ve been playing around with velocity and all that but I just can’t work it out!!
The goal is to know what direction the ball was rolling toward so that I could have something in front or behind it at any time. So I would need to know the direction of a rotation so that the ball could have an artificial front and back
Hey, Sorry to be a bother but an FVector doesn’t exist in the Variable type list
(Edit) Also, I don’t know how I can get the rotation from two vectors… Sorry, I’m being a bit slow!