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Calculating the direction of a static mesh

So, I've been trying to do this for a while now and I just cannot work it out! I've had a look at the velocity and a few other things that update with the movement of the mesh but that doesn't seem to get me anywhere. This is for a rolling ball type game and I can't move on without this!!

Any help would be flipping awesome!

Product Version: UE 4.19
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asked Apr 05 '18 at 11:49 AM in Blueprint Scripting

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Ben Carter
3 2 5

avatar image gk0r Apr 05 '18 at 01:36 PM

What do you mean? Static Mesh does not have "direction". You can get Forward Vector and Get Actor Rotation - Have you tried these blueprint nodes? Do they produce an undesirable outcome?

avatar image ThompsonN13 Apr 05 '18 at 01:49 PM

sounds like the person is looking for forward vector.

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