Calculating the direction of a static mesh

So, I’ve been trying to do this for a while now and I just cannot work it out! I’ve had a look at the velocity and a few other things that update with the movement of the mesh but that doesn’t seem to get me anywhere. This is for a rolling ball type game and I can’t move on without this!!

Any help would be flipping awesome!

What do you mean? Static Mesh does not have “direction”. You can get Forward Vector and Get Actor Rotation - Have you tried these blueprint nodes? Do they produce an undesirable outcome?

sounds like the person is looking for forward vector.