Why is my camera sway pitch lost from my Blueprint?

I added this camera sway example to a basic First Person Blueprint project:

It works great,except for the fact that the camera pitching is lost. I have also deleted and reset the Project settings->Input mappings but still no pitching.

Does anyone know why the pitch is lost and how to fix it?

Under your MyCharacter Blueprint, go to your Default tab. In the search box, look for Use Controller Rotation Pitch. Check that box, and let me know if that fixes your problem!

Thanks again for the support ash22. I hope that solves your problem.

Peace

Thanks SilentX, works perfectly!

Hi eXi,
How/where do I flag a question as ‘answered’?
I noticed on all my other posts that they seem to be set as ‘answered’ by some other means (I thought the moderator). I didn’t know I could also do it manually. I am probably looking in the wrong place but I can’t find any option anywhere on this webpage that says anything pertaining to ‘mark/check/flag as answered’.

Let me know.

Please check this question as answered (: So others know it’s solved and there is an answer that they could use too.

If someone posted an answer (not a comment!) you can click a checkmark at the left side of his answer post. It should be UNDER the two arrows (up and down with a number in between). Just click it and the you marked the answer that solved you problem (:

Ahh, I see. Thanks!