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c++ Edit UTextureRenderTarget2D During Runtime

alt text

I have the above code working in blueprint, This takes the UTextureRenderTarget2D of a ASceneCapture2D actor. The scene capture is a Depth-in-R and thus I need to create a new texture with the scaled R comonent. I am unsure how to do this in c++.

Here is the code I use to draw the texture on screen

 DrawTexture(renderTargets[i], thisX, thisY, sensorViewWidth,
                 sensorViewHeight, 0.0f, 0.0f, 1.0f, 1.0f, FColor::White, EBlendMode::BLEND_Opaque);

Product Version: UE 4.18
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asked Apr 04 '18 at 08:44 PM in C++ Programming

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