c++ Edit UTextureRenderTarget2D During Runtime
I have the above code working in blueprint, This takes the UTextureRenderTarget2D of a ASceneCapture2D actor. The scene capture is a Depth-in-R and thus I need to create a new texture with the scaled R comonent. I am unsure how to do this in c++.
Here is the code I use to draw the texture on screen
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