Packaging Project ---- Build failing
So I've had a few builds fail, the first time it failed it wanted Visual studio and win SDK stuff which seemed odd as I have no code nor using any third party plugins. The only plugins running are the ones 4.19 has on by default.
Hopefully these log files will help shed light on this, I am still very new to unreal and don't really know how to read these properly just yet, so any help would be highly appreciated. Thank you!
asked Apr 05 '18 at 12:22 AM in Packaging & Deployment
I had to remove all content from the project that I wasn't using, then I had to migrate my content folder to a new project, load my map, build, then package.
Just in case someone else is new and have a super sloppy project like mine haha
answered Apr 05 '18 at 05:47 AM
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